We are transforming how our hit mobile games operate post-release. Our core mission is to architect and build a single, highly reliable, and unified LiveOps Platform that manages every operational cycle: from A/B tests and in-game events to balance changes and content delivery across all titles. This platform is the future central nervous system for our game operations.
We are looking for a Python Software Engineer to take part in the development and evolution of a LiveOps platform that ensures a stable and predictable operational cycle in games. The role involves building tools and services for managing events, game balance, A/B tests, schedules, configurations, feature flags, and content. You will be responsible for automating the entire LiveOps pipeline, enabling fast experimentation, data transparency, and a convenient workflow for product and analytics teams.
The LiveOps team is central to the post-release economy and player LTV. We handle everything related to operational flexibility: managing events, offers, experimentation, game balance, configurations, schedules, and feature rollout.
The team is responsible for delivering the core platform and tools that allow product teams to rapidly iterate, manage the game economy, and run complex experiments efficiently.
Python 3.10+, FastAPI, React.JS, Redis, AWS, TeamCity